Fire Emblem Series

ConsoleNameDeveloperLucca's Observations
3DSFire Emblem AwakeningIntelligent SystemsBrought the series back from the abyss of death, features a casual mode with no permadeath, support conversations can lead to having children who you can recruit
3DSFire Emblem Echoes: Shadows of ValentiaIntelligent SystemsA remake of Fire Emblem Gaiden, brings back odd mechanics like a fatigue meter that can severely hamper stats if a unit is used too much
3DSFire Emblem Fates: Birthright/Conquest/RevelationIntelligent SystemsMaligned for its approach, as the story is split into 3 full games each requiring a separate purchase; brings back the child-producing mechanic, very tropey
3DSFire Emblem Warriors (New 3DS only)Omega Force/Team NinjaApplies a Fire Emblem coat of paint to the Dynasty Warriors format, still contains support conversations
DSFire Emblem: Shadow DragonIntelligent SystemsRemake of the first Fire Emblem game (and the first time Marth's story was told in the west) adding a lot of QoL features
FCFire Emblem GaidenIntelligent SystemsIntroduced elements like a navigable overworld that were then unused for a long time
FCFire Emblem: Ankoku Ryu to Hikari no TsurugiIntelligent Systems/NintendoOrigins of boy-king Marth, an SRPG featuring permadeath of units
GameCubeFire Emblem: Path of RadianceIntelligent SystemsThe SRPG you know and love, with racial tensions! And Ike!
GBAFire EmblemIntelligent SystemsTechnically Fire Emblem: The Blazing Blade, the 7th game in the series (but first brought to the west)
GBAFire Emblem: The Sacred StonesIntelligent SystemsActually FE8, set in a separate continuity to the previous games
JP DSFire Emblem: Shin Monshou no Nazo - Hikari to Kage no EiyuuIntelligent SystemsUnlocalized updated version of book 2 of Mystery of the Emblem, adds an avatar character, hard as ever
JP GBAFire Emblem: The Binding BladeIntelligent SystemsAKA FE6 - Roy's our boy, and here's where you play as him!
NESFire Emblem GaidenIntelligent SystemsIntroduced elements like a navigable overworld that were then unused for a long time
NESFire Emblem: Ankoku Ryu to Hikari no TsurugiIntelligent Systems/NintendoOrigins of boy-king Marth, an SRPG featuring permadeath of units
SFCFire Emblem: Monshou no NazoIntelligent SystemsDivided into 2 "books": Book 1 is an abridged remake of FE1, Book 2 is a direct sequel to FE1
SFCFire Emblem: Seisen no KeifuIntelligent SystemsIntroduced the marriage/children mechanic that would be seen in later FE entries
SFCFire Emblem: Thracia 776Intelligent SystemsTakes place during the middle of FE4, initially distributed as a Nintendo Power ROM cartridge
SwitchFire Emblem WarriorsOmega Force/Team NinjaSee 3DS, but runs smoother/can handle more enemies on screen at once
SwitchFire Emblem: Shadow Dragon and the Blade of Light (DL only, delisted)Intelligent Systems/NintendoFirst localized appearance of the original version of the first Fire Emblem with some modern UI improvements
SwitchFire Emblem: Three HousesIntelligent Systems/Koei TecmoIf Fire Emblem took place at Hogwarts, this would be it; multiple story branches to take depending on which house you side with, very fleshed-out characters
WiiFire Emblem: Radiant DawnIntelligent SystemsDirect sequel to Path of Radiance, multiple factions to control over the course of the game, also hard
Wii UFire Emblem (VC)Intelligent SystemsSee GBA
Wii UFire Emblem: Shadow Dragon (VC)Intelligent SystemsSee DS
Wii UFire Emblem: The Sacred Stones (VC)Intelligent SystemsSee GBA