Intelligent Systems

ConsoleNameDeveloperLucca's Observations
DSAdvance Wars: Days of RuinIntelligent SystemsA more post-apocalyptic setting than pervious entries, individual units can level up in combat (though the effect only lasts for one map)
DSAdvance Wars: Dual StrikeIntelligent SystemsIncorporates leveling of commanding officers to the army tactics game
3DSCode Name: S.T.E.A.M.Intelligent SystemsA steampunky, comic book-styled game with gameplay similar to Valkyria Chronicles (SRPG with third-person shooting perspective/attacking), lots of public domain characters
GameCubeCubivore: Survival of the FittestSaru Brunei/Intelligent SystemsA game about raising cubes like animals and making them fight and mutate
GBAFire EmblemIntelligent SystemsTechnically Fire Emblem: The Blazing Blade, the 7th game in the series (but first brought to the west)
Wii UFire Emblem (VC)Intelligent SystemsSee GBA
JP FCFire Emblem: Ankoku Ryu to Hikari no TsurugiIntelligent Systems/NintendoOrigins of boy-king Marth, an SRPG featuring permadeath of units
JP SFCFire Emblem: Monshou no NazoIntelligent SystemsDivided into 2 "books": Book 1 is an abridged remake of FE1, Book 2 is a direct sequel to FE1
GameCubeFire Emblem: Path of RadianceIntelligent SystemsThe SRPG you know and love, with racial tensions! And Ike!
WiiFire Emblem: Radiant DawnIntelligent SystemsDirect sequel to Path of Radiance, multiple factions to control over the course of the game, also hard
JP SFCFire Emblem: Seisen no KeifuIntelligent SystemsIntroduced the marriage/children mechanic that would be seen in later FE entries
DSFire Emblem: Shadow DragonIntelligent SystemsRemake of the first Fire Emblem game (and the first time Marth's story was told in the west) adding a lot of QoL features
Wii UFire Emblem: Shadow Dragon (VC)Intelligent SystemsSee DS
SwitchFire Emblem: Shadow Dragon and the Blade of Light (DL only, delisted)Intelligent Systems/NintendoFirst localized appearance of the original version of the first Fire Emblem with some modern UI improvements
JP DSFire Emblem: Shin Monshou no Nazo - Hikari to Kage no EiyuuIntelligent SystemsUnlocalized updated version of book 2 of Mystery of the Emblem, adds an avatar character, hard as ever
JP GBAFire Emblem: The Binding BladeIntelligent SystemsAKA FE6 - Roy's our boy, and here's where you play as him!
GBAFire Emblem: The Sacred StonesIntelligent SystemsActually FE8, set in a separate continuity to the previous games
Wii UFire Emblem: The Sacred Stones (VC)Intelligent SystemsSee GBA
JP SFCFire Emblem: Thracia 776Intelligent SystemsTakes place during the middle of FE4, initially distributed as a Nintendo Power ROM cartridge
SwitchFire Emblem: Three HousesIntelligent Systems/Koei TecmoIf Fire Emblem took place at Hogwarts, this would be it; multiple story branches to take depending on which house you side with, very fleshed-out characters
3DSFire Emblem AwakeningIntelligent SystemsBrought the series back from the abyss of death, features a casual mode with no permadeath, support conversations can lead to having children who you can recruit
3DSFire Emblem Echoes: Shadows of ValentiaIntelligent SystemsA remake of Fire Emblem Gaiden, brings back odd mechanics like a fatigue meter that can severely hamper stats if a unit is used too much
3DSFire Emblem Fates: Birthright/Conquest/RevelationIntelligent SystemsMaligned for its approach, as the story is split into 3 full games each requiring a separate purchase; brings back the child-producing mechanic, very tropey
JP FCFire Emblem GaidenIntelligent SystemsIntroduced elements like a navigable overworld that were then unused for a long time
SwitchFire Emblem Warriors: Three HopesOmega Force/Intelligent SystemsWhat if Three Houses, but as more of a musou, with not as much of a time skip, and a different plot/protagonist? Don't forget the tea!
JP GB+GBCKaeru no Tame ni Kane wa NaruIntelligent SystemsSort of like Link's Awakening, but with frogs and more stats!
N64Paper MarioIntelligent SystemsContinues the timing-based attacks seen in SMRPG
Wii UPaper Mario (VC)Intelligent SystemsSee N64
Wii UPaper Mario: Color SplashIntelligent SystemsSystem based on paint and color, attacks are chosen by cards, story progress and some items confer stat increases
3DSPaper Mario: Sticker StarIntelligent SystemsEschews the traditional XP-based format in favor of finding items that increase base first attack power and increase HP; attacks can only be made via expendable stickers
SwitchPaper Mario: The Origami KingIntelligent SystemsNot much in the RPG department yet again (HP is upgraded by collecting hearts), but the turn- and timing-based combat returns with extra complexity
GameCubePaper Mario: The Thousand-Year DoorIntelligent SystemsEverything that made the first game so great, but more of it!
JP SFCSuper Famicom WarsIntelligent SystemsTechnically a digital-only title (released via Satellaview), units can gather XP in combat that does not carry between maps
WiiSuper Paper MarioIntelligent SystemsMultiple playable characters and the ability to switch between 2D/3D for platforming; the last decent Paper Mario game, according to many